article thumbnail

Where is VR/AR and Education Now?

VRScout

In March 2014 Facebook bought Oculus and the current wave of interest in VR and AR was reborn. Research studies conducted by North Carolina State University show “significant improvement” in children’s (sixth to eighth grade) learning after using zSpace’s VR platform. #2 Image Credit: Samsung.

Education 380
article thumbnail

Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alan: That, to me, is something that… at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds — or probably a thousand headsets — all synchronized. Alan: So does it work with the Oculus Go? We actually have a pretty good relationship with the folks at Oculus.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds -- or probably a thousand headsets -- all synchronized. Alan: So does it work with the Oculus Go? We actually have a pretty good relationship with the folks at Oculus. So it makes it a very seamless experience.

article thumbnail

Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alan: That, to me, is something that… at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds — or probably a thousand headsets — all synchronized. Alan: So does it work with the Oculus Go? We actually have a pretty good relationship with the folks at Oculus.

article thumbnail

Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. North Carolina State University, USA. North Metropolitan TAFE, Australia.

AR 219