Eido Inoue tells us everything we need to know about HADO and location based augmented reality
The Ghost Howls
FEBRUARY 12, 2019
Slightly slower teams have been known to beat faster teams by using better teamwork and strategy. Software-wise, we use Unity, Vuforia, and OpenCV. By players-and-plays, it’s actually more popular outside of Japan (60% of our business) than inside it… especially in southeast Asia (Thailand, Korea, Malaysia, and Singapore).
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