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Leap Motion Update Improves Physics, Supports Rift And Vive Controllers

UploadVR Between Realities podcast

Fully functioning hand-tracking might be a ways off from becoming the standard form of VR input, but Leap Motion is making a big step toward that future today, taking its Interaction development engine to 1.0 The company is also adding support for systems like wearables and widgets, enabling wrist-mounted menus and more.

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Toward Truly Glasses-sized AR: First Look at DigiLens’ AR HUD Reference Headset

Road to VR

DigiLens , a developer of transparent waveguide display technology, is creating a reference headset aimed at wide FOV AR with hand-tracking, dubbed AR HUD. While the company is focused on automotive and wearable HUD devices in the near term, it’s also focusing on longer term on enabling AR headsets with more immersive fields of view.

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Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

You probably have heard about Leap Motion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a Leap Motion sensor installed on top of it. Project North Star is an opensource augmented reality headset that Leap Motion has designed and gifted to the community.

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Leap Motion Goes Mobile

Leapmotion

That’s why I think all of us work in technology, and why we at Leap Motion are always very much living in the future. Today I’m going to be talking about the Leap Motion Mobile Platform. We needed to build a whole new Leap Motion sensor with higher performance and much lower power.

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Building Blocks: A Deep Dive Into Leap Motion Interactive Design

Leapmotion

For example, pointing at oneself when referring to another person would feel strange.). Leap Motion Orion tracking was designed with simple physical interactions in mind, starting with pinch and grab. Virtual reality gives us the power to augment our digital selves with capabilities that mirror real-world wearable technologies.

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Redesigning Our Unity Core Assets Part II: New Features in 4.1.0

Leapmotion

While working on demonstration projects here at Leap Motion, we’ve found ourselves wanting to use different sets of hands for a variety of reasons. You can assign a name for your new model pair so you can refer to it at runtime. appeared first on Leap Motion Blog.

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