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VRTK vs INTERACTION BUILDER: Which one is for you?

ARVR

It now supports Oculus Quest, HTC Vive and UltraLeap (former Leap Motion) systems of skeletal hand tracking for interactions based on realistic, and customizable, hand poses. Interaction Technology VRTK is it is pretty similar to the VR Interaction Framework comparison. Don’t forget to give us your ?? !

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The Ghost Howls’s VR Week Peek (2019.12.23): Facebook works on its OS, Oculus Link official cable released, Huawei VR glasses available, and much more!

The Ghost Howls

Then, you can create MR applications, and so code in Unity and at the same time see the preview of your 3D game in 3D in front of you. Unity releases the XR Interaction Toolkit. The plugin is currently in preview, and Unity seeks feedback for fixing the bugs and adding new features. The possible applications are endless.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

When you’ve been a journalist on the XR technology beat for 20 years, like VentureBeat’s lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. There’s been a number of kind of false starts with this technology. It’s an expensive technology.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

When you’ve been a journalist on the XR technology beat for 20 years, like VentureBeat’s lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. There’s been a number of kind of false starts with this technology. It’s an expensive technology.

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

When you've been a journalist on the XR technology beat for 20 years, like VentureBeat's lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. There's been a number of kind of false starts with this technology. It's an expensive technology. well, failing. well, even ODG.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

When you’ve been a journalist on the XR technology beat for 20 years, like VentureBeat’s lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. There’s been a number of kind of false starts with this technology. It’s an expensive technology.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

Then there are the problems that are inherent to all hands-tracking solutions like Leap Motion : no haptic feedback, virtual hands that trespass objects they are interacting with, and such. Later this year, we’ll expand our Vulkan support on Quest to include Unity and Vulkan validation layers for easier debugging.

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