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CityXR: A Vision For Augmented Cities In The Shadow Of Hyper-Reality

Upload VR

Matsuda himself subsequently began working in AR following the film's release, leading design teams at both Leap Motion (now Ultraleap) and Microsoft. That said, though Sen was a collaborative effort between Ito, CinemaLeap and Psychic VR, it was ultimately created using Unity.

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The Design Process Behind Itadakimasu!

Leapmotion

Interacting with Leap Motion. I chose to work with optical hand tracking using the Leap Motion Controller in order to perform gestures that were natural to our culture. PARO is an advanced interactive robot used in hospitals and extended care facilities in Japan and Europe. appeared first on Leap Motion Blog.

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Who Will Own the Metaverse?

AR Insider

In another scenario, we may see game engines dominant, like Unity or Unreal. Matt Miesnieks has suggested parallels such as recording indicators (already implemented on Snap Spectacles) or audible clicks when taking photos (mandatory in some countries like Japan).

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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

While at Zynga, he co-created the game FarmVille and served as the CTO of Zynga Japan. He has demonstrated even more original (and less scary) ideas for AR interaction while directing UX design at Leap Motion. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War.