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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Software-wise, we use Unity, Vuforia, and OpenCV. In Europe, there are venues in Britain, Spain, France, Serbia (by raw play stats it’s the most popular area in the EU; don’t ask me why), and Russia. They get immersed in the augmented reality even though they aren’t using a phone or headset.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. ” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work.

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New HTC Vive Releases For The Week Of 03/12/17

UploadVR Between Realities podcast

While licensed games don’t exactly have the greatest track record, the immersive power of VR has the potential to side step many of the issues — that’s where Paranormal Activity VR comes in. Recommendation: It’s still in Early Access, so some improvements are in store, but it’s a solid starting point.

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