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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. I think we built a reputation in the immersive technology space. Where was that, Julie?

article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. I think we built a reputation in the immersive technology space. Where was that, Julie?

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article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. I think we built a reputation in the immersive technology space. Where was that, Julie?

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Throwing thousands away on an attempt unlikely to succeed was starting to look like a grim reality, I didn’t want to be another one of those stories… Old hardware joke: How to make one million dollars? The name was of course inspired by “The Unity Cube” application (Image by Rob Cole). The Guncube.