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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Alan: I've got a call one thing, that I saw here on your site, and I just got to ask: VR bungee jumping? Where was that, Julie?

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Alan: I've got a call one thing, that I saw here on your site, and I just got to ask: VR bungee jumping? Where was that, Julie?

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article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. Alan: I've got a call one thing, that I saw here on your site, and I just got to ask: VR bungee jumping? Where was that, Julie?

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Even the big players like Sony, Apple, and Microsoft have substantially reduced their production estimates for 2022, whilst processor manufacturers talk of delays into 2024. The name was of course inspired by “The Unity Cube” application (Image by Rob Cole). Image provided by Rob Cole). The Guncube. Image by Rob Cole).