Remove Head Mounted Display Remove Head Tracking Remove Latency Remove Simulation
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Top 50 Terminologies related to AR/VR

ARVR

measures orientation and angular velocity; for ARCore-capable smartphones, it helps enable motion tracking. The simulation (or recreation) of sense of touch through the sensations of applying force, vibration, or motion to the user. when the device has internal cameras and sensors to detect motion and track positioning.

AR 217
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How Does VR Create the Illusion of Reality?

Doc-Ok

Most attempts to answer it fall back on technical aspects, such as stereoscopy, head tracking, etc., 3:31 — How VR simulates real-world 3D vision. 4:36 — Handling user movement, or: why head tracking is necessary. 5:45 — Embedded (real) video showing head tracking in action.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

The renderer uses an algorithm called ‘path tracing’ that photo-realistically simulates light in the virtual scene. This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. Unfortunately, there are many factors that can increase latency.

Latency 258