Remove Hardware Remove HTC Remove Sony Remove Taiwan
article thumbnail

Ming-Chi Kuo: Apple Likely to Release Mixed Reality Headset in January 2023

Road to VR

In short, Kuo posits that Meta is slowing down investment in VR hardware due to looming economic recession, but this will provide others opportunity to play catchup as market share shifts away from Meta to companies such as Sony, Valve, Pico, and HTC. It’s not VR, its Meta’s core business that’s taking a hit.

Apple 354
article thumbnail

Palmer Luckey: “I’m still working in the VR industry on some very exciting things”

Road to VR

Appearing this week on the stage of Oculus competitor HTC at the Tokyo Game Show , Oculus founder emeritus Palmer Luckey affirmed that he’s continuing to work on projects within the VR industry. Sony, HTC, other companies. I think HTC is doing the same thing, so of course I’m going to say good things about HTC.

Industry 238
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

INT Announces 2228ppi High Pixel Density AMOLED for VR Headsets

Road to VR

When we saw the news that JDI, the Japanese display conglomerate founded by Sony, Toshiba and Hitachi, were developing a 1001ppi LCD display for VR headsets , it was clear that the race for ever-higher pixel densities was still alive and well. For comparison, both the Vive and Rift use a pair of 1080 × 1200 displays with a ppi of ~456.

article thumbnail

Eyes-On: JDI & Innolux Present A 3K LCD For Compact VR Headsets

Upload VR

Japan Display Inc (JDI) is one of the world’s largest display providers, formed 10 years ago as a merger of the LCD manufacturing divisions of Sony, Toshiba and Hitachi. Innolux is Taiwan’s largest LCD producer. At Display Week 2022 JDI and Innolux presented compact 3K LCD panels for VR headsets.

Taiwan 109
article thumbnail

How Baidu, Alibaba, and Tencent are Investing in VR

UploadVR Between Realities podcast

Instead of building and investing in headsets like Facebook of the US, Sony of Japan and HTC of Taiwan, the Chinese trio are becoming middlemen: creating platforms and content for when a dominant headset emerges. With 688 million Internet users in China alone, BAT already have a massive audience for VR content consumption.

China 177