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The best AR and VR news from CES 2022

The Ghost Howls

Now let’s dig into the best news! PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). Haptic technologies were represented at CES very well especially by two companies: OWO and bHaptics. OWO Haptic Vest (Image by OWO). Skinetic haptic suit (Image by Actronika). Further references.

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The XR Week Peek (2022.01.11): CES had some interesting XR announcements, new rumors on Apple and Meta, and more!

The Ghost Howls

I have to admit that I thought this CES wouldn’t have brought great news about XR, but actually, we had some nice announcements. My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Top news of the week. Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. Emerge is the new competitor of Ultraleap. Now it seems that a new competitor is in town. Some news on content.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

The New York Times distributes more than 1 million Google Cardboard phone VR viewers to subscribers with the launch of The Displaced , a 360-degree video project focusing on children driven from their homes by war. November 2015. March 2016. The month closes with the arrival of the Oculus Rift alongside more than 30 games.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

And it really cannot be replicated in a vibe or an Oculus Rift or avoid I’m sure spaces is going to do this as well but using haptics and vibration plates and sent machines and spatial audio. So they have a platform on their own app and Sony PlayStation’s, as well. And Sony has been a great partner for the company.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

And it really cannot be replicated in a vibe or an Oculus Rift or avoid I’m sure spaces is going to do this as well but using haptics and vibration plates and sent machines and spatial audio. So they have a platform on their own app and Sony PlayStation’s, as well. And Sony has been a great partner for the company.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

And it really cannot be replicated in a vibe or an Oculus Rift or avoid I’m sure spaces is going to do this as well but using haptics and vibration plates and sent machines and spatial audio. So they have a platform on their own app and Sony PlayStation’s, as well. And Sony has been a great partner for the company.