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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

Object tracking : Hyperion allows the Leap Motion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. Having haptic sensation on the palm is very important to increase the sense of presence when you are holding a tool in your hand.

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Hands-on: Gloveone’s Newest Haptic Glove Has Impressive Tracking Tech

Road to VR

At E3 2016 I got to see the latest prototype version of Gloveone, a haptic motion input glove designed for virtual reality. But that first version of the glove required a third-party tracking system like Leap Motion in order to translate the movement of the user’s hands into virtual reality.

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Tracking Your Hands Using Flex Sensor Technology with Manus VR

Road to VR

You can be a lot more expressive within social VR, and in mixed reality experiences where passive haptic feedback is available, having your hands tracked can actually increase the level of embodied presence. And I also experienced a lot more than 20ms of latency in my finger movements, which was a presence breaker.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal. Tactile feedback. Next up is the bodysuit.

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Get up Close and Personal With VR Escape Room Specialist Entermission

Peter Graham

There are several companies tackling this issue from several directions, Zero Latency , for example, provides large warehouse-scale spaces to run around in, while Virtuix compacts the experience via its omnidirectional treadmills and VR Arena. Called Mission Modules, 6 are designed to work in one area.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. There is a bit of latency (80ms) and it can be perceived. A frame of the presentation where Oculus explained the compression method of the Oculus Link.

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