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Qualcomm is Preparing Developers for the Coming Wave of Smartphone-tethered AR Glasses

Road to VR

Today at AWE 2021, Qualcomm announced Snapdragon Spaces XR Developer Platform, a head-worn AR software suite the company is using to kickstart a broader move towards smartphone-tethered AR glasses. Snapdragon Spaces includes SDKs for Unreal Engine and Unity, and is based on OpenXR. Image courtesy Qualcomm Technologies.

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Using XR to Change Everything (Without Changing Anything) with Lance-AR’s Lance Anderson

XR for Business Podcast

So I’m coming from — let’s just round it down, let’s call it 15 years — in the enterprise space selling software and services and automation, things like that. So I wanted to take all that knowledge and bring it to the enterprise space and see if we could turn some things around. Lance: Sure.

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article thumbnail

Using XR to Change Everything (Without Changing Anything) with Lance-AR’s Lance Anderson

XR for Business Podcast

So I’m coming from — let’s just round it down, let’s call it 15 years — in the enterprise space selling software and services and automation, things like that. So I wanted to take all that knowledge and bring it to the enterprise space and see if we could turn some things around. Lance: Sure.

article thumbnail

Using XR to Change Everything (Without Changing Anything) with Lance-AR's Lance Anderson

XR for Business Podcast

So I'm coming from -- let's just round it down, let's call it 15 years -- in the enterprise space selling software and services and automation, things like that. So I wanted to take all that knowledge and bring it to the enterprise space and see if we could turn some things around. Lance: Sure. That's why Lance-AR came about.

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