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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

And to your point, by the way, what you mentioned — Google expeditions for the classroom — they started off by tackling that problem of bringing VR and synchronizing it across headsets. So the Dolby Atmos tool kit, or the Facebook 360 tool kit; all that spatial audio stuff. Alex: Oh, yeah, positional audio, right?

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The VRScout Report – The Week in VR Review

VRScout

Although the performance of intense games suffers from the limited front-facing tracking abilities, creators tools like Quill and Medium are incredible. We are truly looking forward to seeing what artist are going to build with these tools – like this mind blowing Quill creation from Goro Fujita. MAGIC LEAP’S CONTROVERSY.

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Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

And to your point, by the way, what you mentioned -- Google expeditions for the classroom -- they started off by tackling that problem of bringing VR and synchronizing it across headsets. So the Dolby Atmos tool kit, or the Facebook 360 tool kit; all that spatial audio stuff. But that use case is. It's mind-blowing.

article thumbnail

Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

And to your point, by the way, what you mentioned — Google expeditions for the classroom — they started off by tackling that problem of bringing VR and synchronizing it across headsets. So the Dolby Atmos tool kit, or the Facebook 360 tool kit; all that spatial audio stuff. Alex: Oh, yeah, positional audio, right?