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The Tantalizing Promise Of Augmented Reality Games

UploadVR Between Realities podcast

I ended up at Valve Software running their hardware department, putting the team together that created the HTC Vive. Jeri, at Valve they did have that sort of choice point, and they chose to do Steam VR and get behind the HTC Vive. They want you to look at the television or the PC monitor in front of you and completely immerse you.

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

It’s immersive tech, and can teach kids in new, innovative ways. You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. But I've been writing a series of blogs about my journey using and integrating the HTC Vive headsets at GESS. I've never worked for Immersive.

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

It’s immersive tech, and can teach kids in new, innovative ways. You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. But I've been writing a series of blogs about my journey using and integrating the HTC Vive headsets at GESS. I've never worked for Immersive.

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Put the Car of Your Dreams in Your Living Room, with ZeroLight’s Barry Hoffman

XR for Business Podcast

She was at Ford for 30 years, and ran their immersive technology lab for 20 of them, I think. HTC did something with Batman; that Game of Thrones thing; some of the demos that Magic Leap had really. We did stuff with HTC Vive at GTC — our first foveated rendering in the world with them. Alan: Yeah? How was it?

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Put the Car of Your Dreams in Your Living Room, with ZeroLight’s Barry Hoffman

XR for Business Podcast

She was at Ford for 30 years, and ran their immersive technology lab for 20 of them, I think. HTC did something with Batman; that Game of Thrones thing; some of the demos that Magic Leap had really. We did stuff with HTC Vive at GTC — our first foveated rendering in the world with them. Alan: Yeah? How was it?

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

As SuperData’s lead XR analyst, Carter is responsible for the company’s reports on immersive technology. They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. And being immersed in a 360 video, for example, makes a wonderful training tool.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

As SuperData’s lead XR analyst, Carter is responsible for the company’s reports on immersive technology. They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. And being immersed in a 360 video, for example, makes a wonderful training tool.