Remove Google Remove Head Tracking Remove Latency Remove Simulation
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Top 50 Terminologies related to AR/VR

ARVR

A form of non-verbal communication through the body (typically the hands or head) that, when tracked by a motion sensing device, can be interpreted as movement and mirrored in virtual reality. Google Poly ?—?a measures orientation and angular velocity; for ARCore-capable smartphones, it helps enable motion tracking.

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Hands-On With Google’s Inside-Out WorldSense Tracking

UploadVR Between Realities podcast

Before my demo at Google I/O, Google’s head of VR Clay Bavor outlined a series of caveats and expectations for what I was about to experience. The demo, according to Google, would reset after each journalist so the hardware would see the room fresh each time after each person donned the headset. WorldSense.

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Welcome New VR Users!

Doc-Ok

There is one other issue for which I do not have a full article, but it’s quite important for new users: VR sickness (aka motion sickness, simulator sickness, …). Today’s VR headsets, at least the ones doing full head tracking (that means Rift/Vive et al.,

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VR Prototyping for Less Than $100 with Leap Motion + VRidge

Leapmotion

15 for a Google Cardboard viewer. At the same time, it uses your phone’s internal gyros to provide the head tracking. This transforms your phone into a VR headset screen, simulating devices like the HTC Vive. Additional latency. You will “feel” the latency in ways that you wouldn’t on a full setup.