Design Sprints at Leap Motion: A Playground of 3D User Interfaces
Leapmotion
NOVEMBER 8, 2017
As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. When we bring our hands into a virtual space, we also bring a lifetime’s worth of physical biases with us.
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