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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can. What they were saying was, “we’re now excited to introduce the natural user interface,” and it’s called like “intuitive gesture control.”

article thumbnail

Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can. What they were saying was, "we're now excited to introduce the natural user interface," and it's called like "intuitive gesture control." And it's just your hands. Yeah, it's exactly what you said.

article thumbnail

Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can. What they were saying was, “we’re now excited to introduce the natural user interface,” and it’s called like “intuitive gesture control.”