Remove Filming Remove Gesture Control Remove Magic Leap Remove Simulation
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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

We were commissioned to bring a five-minute VR experience that they had filmed, giving behind-the-scenes look at the Rangers, the Knicks, and Billy Joel live on stage in 360 VR. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can.

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Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

We were commissioned to bring a five-minute VR experience that they had filmed, giving behind-the-scenes look at the Rangers, the Knicks, and Billy Joel live on stage in 360 VR. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can. And it's just your hands.

article thumbnail

Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

We were commissioned to bring a five-minute VR experience that they had filmed, giving behind-the-scenes look at the Rangers, the Knicks, and Billy Joel live on stage in 360 VR. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can.