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HTC VIVE Teases New ‘Small’ XR Headset

XR Today - Mixed Reality tag

Immersive solutions manufacturer HTC VIVE teased its audiences on Wednesday with a photo of an upcoming headset on Twitter. HTC VIVE (@htcvive) October 6, 2022. HTC VIVE Metaverse Solutions, Ambitions. HTC VIVE Expands XR Interoperability, Use Cases. Go small or go home. pic.twitter.com/PUqqKn4V5E. —

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Snapdragon AR2 to Empower AR Devices, Qualcomm Says

XR Today - Augmented Reality tag

The San Diego, California-based firm has become synonymous with delivering XR solutions capable of untethering head-mounted displays (HMDs) from PC. VR has gone through a rapid transition from a primarily consumer-focused, tethered device for gaming and entertainment, to standalone headsets in similar verticals.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. I oversee all things VR and AR for Epic Games. Games are a big challenge in VR and AR.

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Did Seebright Just Launch Google Cardboard for AR?

VRWorld

Thus, AR manufacturers sell their development products by passing the cost onto the end user, while VR development is subsidized by all – Oculus shipped ‘devkits’ for $349.99, HTC Vive PRE program shipped over 10,000 units for free, OSVR is very cheap, and makers like Deepoon go for as low as $249.99.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Below, I describe my personal perspective on the road ahead for the OSVR software along several paths: interfaces and devices, game engines, low-latency rendering, operating systems, utilities, and high-level processing. The Sensics team architected the OSVR software platform and is its official maintainer. and numerous hardware devices.