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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

When done well, these systems could enable virtual displays that respond to natural, even subconscious, cues from the user. It could be the beginning of a truly immersive virtual experience. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset. Industry Is Changing.

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The VRScout Report – The Week in VR Review

VRScout

A psychologist well-versed in GTP has turned her research to virtual reality and its effects on consciousness – starting with dreams. As it turns out, heavy Oculus Rift usage is linked to increased dream lucidity ; the more time people spent in virtual environments, the higher their ability to dream lucidly.

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The VRScout Report – The Week in VR Review

VRScout

Movement is a big issue in virtual reality, and developers have to be careful to make sure users are not nauseated by vestibular mismatch (your brain/eyes say “I’m moving” in the virtual world which contradicts your inner ear/balance which say “I’m stationary” in the real world).

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