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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

When done well, these systems could enable virtual displays that respond to natural, even subconscious, cues from the user. It could be the beginning of a truly immersive virtual experience. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset. Industry Is Changing.

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The VRScout Report – The Week in VR Review

VRScout

Movement is a big issue in virtual reality, and developers have to be careful to make sure users are not nauseated by vestibular mismatch (your brain/eyes say “I’m moving” in the virtual world which contradicts your inner ear/balance which say “I’m stationary” in the real world).

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