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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

Despite all the activity, AR/VR hardware remains relatively crude. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset. To complete the illusion, hardware will need to shed manual inputs and enable the user to interact with the virtual world as they do with the real one.

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GDC 2017: SMI Is Working With Valve To Bring Eye-Tracking To OpenVR

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As reported by Tom’s Hardware , SMI partnered with Valve to integrate its eye-tracking tech into OpenVR SDK and API, which will allow other companies to implement support into their VR software. Not only that, but the pair have also successfully integrated SMI’s tech into select HTC Vive units.

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Hands-on: HoloLens 2 is a More Than Just a Larger Field of View

Road to VR

That’s all well and good, but is the HoloLens 2 hardware truly a ‘2.0’ The strap, which is a firm but flexible material, wraps around to fit snugly under what Wikipedia scholars refer to as the occipital bone. ’ step forward? The short answer: yes. Eye-tracking & Voice Input. Image courtesy Microsoft.

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A Work in Progress: Virtual Reality

VRScout

Meaning, that the only way we, as content creators, can produce the kind of content we desire, is to work to create the hardware or software solutions as we go. Many currently refer to virtual reality content creation as the “wild west” since anything goes. The hardware still has room to improve. Social engagement.

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Here’s How 4 Predictions By The Head of Oculus Research Turned Out

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VR is a demanding process and it’s on GPU manufacturers to provide hardware for consumers that provide believable experiences not just in visual fidelity but also framerate and performance. Companies are starting to dabble with foveated rendering but we only have eye-tracking in one VR headset, FOVE. Was he right?: Absolutely.

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The High-end VR Room of the Future Looks Like This

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The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. Startups will bring platforms to market that will let content creators add a scent layer to their work that a hardware peripheral will release at key moments. Avatar (film).

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