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GDC 2017: SMI Is Working With Valve To Bring Eye-Tracking To OpenVR

UploadVR Between Realities podcast

As reported by Tom’s Hardware , SMI partnered with Valve to integrate its eye-tracking tech into OpenVR SDK and API, which will allow other companies to implement support into their VR software. Not only that, but the pair have also successfully integrated SMI’s tech into select HTC Vive units.

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Hands-on: HoloLens 2 is a More Than Just a Larger Field of View

Road to VR

That’s all well and good, but is the HoloLens 2 hardware truly a ‘2.0’ The strap, which is a firm but flexible material, wraps around to fit snugly under what Wikipedia scholars refer to as the occipital bone. ’ step forward? The short answer: yes. Eye-tracking & Voice Input. Image courtesy Microsoft.

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A Work in Progress: Virtual Reality

VRScout

HTC has sold an estimated 100k Vives. Meaning, that the only way we, as content creators, can produce the kind of content we desire, is to work to create the hardware or software solutions as we go. Many currently refer to virtual reality content creation as the “wild west” since anything goes. VR Consumption, 2016.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal. Being able to pick up your VR hardware and take it with you is a big benefit.

Haptic 100
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Here’s How 4 Predictions By The Head of Oculus Research Turned Out

UploadVR Between Realities podcast

VR is a demanding process and it’s on GPU manufacturers to provide hardware for consumers that provide believable experiences not just in visual fidelity but also framerate and performance. Companies are starting to dabble with foveated rendering but we only have eye-tracking in one VR headset, FOVE. Was he right?: Absolutely.