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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. Despite all the activity, AR/VR hardware remains relatively crude. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset.

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GDC 2017: SMI Is Working With Valve To Bring Eye-Tracking To OpenVR

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As reported by Tom’s Hardware , SMI partnered with Valve to integrate its eye-tracking tech into OpenVR SDK and API, which will allow other companies to implement support into their VR software. Not only that, but the pair have also successfully integrated SMI’s tech into select HTC Vive units.

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A Work in Progress: Virtual Reality

VRScout

As of January 2016, Google Cardboard has shipped over 5 million units. Meaning, that the only way we, as content creators, can produce the kind of content we desire, is to work to create the hardware or software solutions as we go. The hardware still has room to improve. VR Consumption, 2016. Samsung Gear VR expected 3.5

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The High-end VR Room of the Future Looks Like This

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The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. Startups will bring platforms to market that will let content creators add a scent layer to their work that a hardware peripheral will release at key moments.

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