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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset. Despite all the activity, AR/VR hardware remains relatively crude.

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GDC 2017: SMI Is Working With Valve To Bring Eye-Tracking To OpenVR

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As reported by Tom’s Hardware , SMI partnered with Valve to integrate its eye-tracking tech into OpenVR SDK and API, which will allow other companies to implement support into their VR software. Not only that, but the pair have also successfully integrated SMI’s tech into select HTC Vive units.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: Episode 28 of the VRScout Report, we got new 360 toys on iOS, Hololens is helping elevator technicians, VR might help you control your dreams, Apple CEO Tim Cook on augmented reality, VR/AR industry funding wrapup, and more… iOS NOW CAN TAKE 360 PHOTOS WITH GOOGLE CARDBOARD CAMERA, TOO.

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Learn about Headsets

Delight XR

With the technology advancing every year, the hardware is getting cheaper and the software base is growing steadily. In other words, virtual reality becomes affordable and thanks to massive price drops and discounts on hardware and software bundles, now is the perfect time to get your own VR headset and discover what all the hype is about.

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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

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This is what it took for me to realize just how empowering eye tracking will be for VR software designers. In fact, all the technologies mentioned in this post are being distributed to select developers as kits so they can start to build software around these upcoming advancements. FOVE is distributing a eye-tracking headset too.

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The VRScout Report – The Week in VR Review

VRScout

Samsung VR is now somewhat similar to the App Store or Google Play store in that it’s where you can find the latest content for virtual reality products. Samsung solidified its commitment to the virtual reality space with some big announcements that essentially add up to an end-to-end consumer VR solution. NEW LAUNCHES, MOVEMENTS, AND MONEY.

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A Work in Progress: Virtual Reality

VRScout

As of January 2016, Google Cardboard has shipped over 5 million units. Meaning, that the only way we, as content creators, can produce the kind of content we desire, is to work to create the hardware or software solutions as we go. VR Consumption, 2016. Oculus has sold an estimated 250k Rifts. HTC has sold an estimated 100k Vives.