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The XR Week Peek (2020.07.13): Sony invests in Epic, Rockstar is working on an AAA VR game, and more!

The Ghost Howls

Ben Lang has written a very interesting editorial on the topic, and for instance, he imagines that this may mean that all Sony-owned game studios will all start using Unreal Engine as their game engine , unifying the production processes among them all. Unreal Engine can now use your iPhone to record facial animations.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

Oculus Go showcased. The Oculus Go (Image by Oculus). At GDC, the Oculus Go has been one of the main characters. First of all, Oculus has showcased all its main technical characteristics : I advise you to read the post dedicated to that on Oculus blogs , where Chris Pruett introduces you to them.

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Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

It is the first event of this kind organized by Magic Leap: we can say that LEAP Con is like the Oculus Connect of Magic Leap and will probably become always more important, year after year, exactly as it has happened to Oculus. PixelStrikeInc brace yourself…the memes are coming. pic.twitter.com/MbJZV8aOdf.

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Magic Leap’s John Gaeta talks about the future of cinema, storytelling and mixed reality

The Ghost Howls

He has joined Rony Abovitz at Magic Leap and now he’s there, trying to build the MagicVerse as the SVP of Creative Strategy of the Florida company. Now, this genius that has revolutionized cinema has landed in the mixed reality ecosystem , to try to improve it as well.

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The SoulKeeper: Chronicles is the Next Fantasy Adventure From HELM Systems

Peter Graham

Florida-based developer HELM Systems has been working on its virtual reality (VR) fantasy adventure The SoulKeeper VR since at least 2015, with a Steam Early Access launch taking place in 2017.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. University of Florida, USA. image courtesy VR First. image courtesy VR First. Universität Hamburg, Germany.

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