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The XR Week Peek (2020.07.13): Sony invests in Epic, Rockstar is working on an AAA VR game, and more!

The Ghost Howls

And all of this comes in a period when other partnerships between tech giants are happening: remember that some weeks ago, Microsoft closed its streaming service Mixer and allied with Facebook Gaming to fight the quasi-monopoly of (Amazon-owned) Twitch. Unreal Engine can now use your iPhone to record facial animations. Doooooooonate!

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Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

This has been very interesting, because we now know what are the features that the Florida company is going to introduce. Yes, various games have been announced, but this is the true innovation proposed by the Florida company. Of course this is not ML’s fault… it’s the technology that is not ready yet.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

So, exploiting this statistic and knowing that due to the various distortions, usually, the peripheral regions of the rendered images are the one made employing more pixels, Oculus has decided to apply a Fixed Foveating technology. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). We invite all industry technology providers and stakeholders to join us in this meaningful program.”. Graz University of Technology, Austria. image courtesy VR First.

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