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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. Combined with the headsets integrated eye-tracking functionality, users can supposedly expect lifelike virtual content featuring levels of detail not currently offered by other major providers. FOV: 87 Degrees.

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Showing Off VR 2.0 at #CES2019

Tech Trends VR

So by that measure, Pimax over-delivered at CES 2019 with its Leap Motion bundle featuring 8K VR headset with built-in speakers, 200° FOV and optional eye tracking being developed in partnership with 7invensun. Pimax holds the Guinness World Record for the most successful crowdfunded VR project with over $4m in funding.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

Also, while converging the physical and virtual worlds is inevitable, it won’t be through massive ski goggles on your face. Apple’s approach was not to get everyone into virtual worlds right away, but it was a great way to meet audiences halfway. Brian Meaney , Head of Product, Alteon.io

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. So front facing cameras, IR cameras, eye tracking cameras, facial tracking cameras, all of these things.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. So front facing cameras, IR cameras, eye tracking cameras, facial tracking cameras, all of these things.

article thumbnail

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. So front facing cameras, IR cameras, eye tracking cameras, facial tracking cameras, all of these things.