Vive Pro Eye Now Available For Purchase In North America


Professional-grade VR eye-tracking for $1,599. HTC announced today their Vive Pro Eye VR headset is now available for purchase in North America through and select retailers. News Eye Tracking HTC Vive Pro Eye

Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000

Road to VR

The VR-1 also includes custom-made eye-tracking which the company claims delivers “unmatched precision and accuracy” in a stereo eye-tracking solution. SteamVR Tracking 2.0 Varjo today announced the launch of its VR-1 headset.

Vive Pro Eye Now Available in Europe, Starting at €1,700

Road to VR

HTC opened up orders in Europe today for their latest VR headset, Vive Pro Eye , a version of the company’s enterprise headset with integrated eye-tracking. The post Vive Pro Eye Now Available in Europe, Starting at €1,700 appeared first on Road to VR.

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Showing Off VR 2.0 at #CES2019

Tech Trends VR

So by that measure, Pimax over-delivered at CES 2019 with its Leap Motion bundle featuring 8K VR headset with built-in speakers, 200° FOV and optional eye tracking being developed in partnership with 7invensun.

HTC's most powerful VR headset is now available for $1,599


HTC's most-advanced VR headset, the Vive Pro Eye with built-in eye-tracking, is now available in North America. At $1,599, the Vive Pro Eye is double the price of HTC's Vive Pro , which was released in 2018.

StarVR One Priced at $3,200 for Developers, Now Accepting Applications

Road to VR

The company has focused primarily on delivering an ultra-wide field of view (210 degrees by their measure), along with advanced features like eye-tracking. Because StarVR One uses SteamVR Tracking 2.0

First 13? VR-Ready Laptop Now Available From Alienware


Alienware’s VR ready 13” is available to order starting today in North America, has a base model that retails for $1199, and an OLED screen option (first gaming notebook with this option) for $2099.

How Sinespace May Have Already Beaten Linden Lab To The Second Life Of VR


Considering they’ve barely made a peep in North America and aren’t even on Steam yet, that’s pretty impressive. Obviously this feature is only for non-VR users, but it’s remarkable to think about the applications once eye-tracking becomes more ubiquitous.

Our First Look At Microsoft HoloLens 2


To do that, it had to pass the basic impact tests from several protective eyewear standards used in North America and Europe. Microsoft debuts their latest mixed reality device at Mobile World Conference 2019.

Retraining for a Post-Retirement World with VRVoice's Bob Fine

XR for Business Podcast

And that's just in North America. I guess I'm starting to see a similar parallel track, in terms of the VR industry today, to what happened with PCs and gaming consoles 30 years ago. In America, you've got 300 million people; you've got a few people at the very top, a middle class, and then people at the bottom. The other thing that they've got coming is eye tracking for their VIVE.