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Companies Can Soon Make Vive Wave Headsets Based on Qualcomm’s New VR Reference Design

Road to VR

Qualcomm today announced their Snapdragon 845 Virtual Reality Development Kit (VRDK) reference headset will have support for Vive Wave, HTC’s open API which allows a large range of third-party headsets and peripherals access to a common platform. 2560×1440 (1280×1440 per eye) AMOLED display at 60 Hz. type C (power).

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Tobii, HeadVantage To Offer Sports Fans ‘First Look’

XR Today - Mixed Reality tag

Eye tracking solutions firm Tobii announced it had inked a major deal on Tuesday with US startup HeadVantage to provide athletes with cameras, sensors, and cutting-edge eye tracking technologies. Tobii’s solutions have also been widely used for Pico Interactive and HTC VIVE headsets.

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The XR Week Peek (2020.11.09): PS5 doesn’t improve PSVR, VRChat reaches 24,000 concurrent users, and more!

The Ghost Howls

Netherlands, Switzerland, Spain, Austria, Sweden, Finland, Norway, Denmark, Belgium, Portugal, Poland, Singapore, Hong Kong, and Taiwan. HTC Vive celebrates the holidays giving 100% rev share to developers. Microsoft is working to improve the distribution of its latest devices: HoloLens 2 and Kinect For Azure.

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Dress for Success: Talking Headsets and Haptic Suits with Skarred Ghost Antony Vitillo

XR for Business Podcast

You’ve got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motion capture, and of course, treadmills for omni-directional walking. Antony: Yeah, of course, I was there; I listened to all the presentations by HTC. I love that.

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Dress for Success: Talking Headsets and Haptic Suits with Skarred Ghost Antony Vitillo

XR for Business Podcast

We have a lot to go through; we're going to go through all of the different hardware aspects involved in Virtual/Mixed/Augmented Reality -- XR -- and it's not just the headsets or headphones. Antony: Yeah, of course, I was there; I listened to all the presentations by HTC. You've got things like haptic suits, haptic gloves.

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Dress for Success: Talking Headsets and Haptic Suits with Skarred Ghost Antony Vitillo

XR for Business Podcast

You’ve got mobile phone-based AR, eye tracking set devices, taste experiments, hot and cold devices, thermal devices, and then tracking systems for motion capture, and of course, treadmills for omni-directional walking. Antony: Yeah, of course, I was there; I listened to all the presentations by HTC. I love that.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And it's not only this, it's vision processing, it's neural networks, it's parallel computing, it's virtual reality and 3D graphics. I think it's in Sweden and so on, expanding slowly into different countries. The HTC Vive Pro has eye tracking-- or the new one has eye tracking. Martin: Yep.

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