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A Work in Progress: Virtual Reality

VRScout

As of January 2016, Google Cardboard has shipped over 5 million units. VR faces many challenges when approaching content creation: latency, SIM sickness, limitations in tools available for building, high expense, lack of vernacular/rules, and very little monetary return on investment. VR Consumption, 2016. Samsung Gear VR expected 3.5

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The Ghost Howls’s VR Week Peek (2019.10.06): Vive Cosmos has a mild launch, Quest updates its runtime and much more!

The Ghost Howls

On October, 3rd, HTC has started shipping the Vive Cosmos, its super-versatile VR headset , that thanks to many accessories (wireless adapter, eye tracking add-on , SteamVR tracking faceplate, etc…) is one of the most interesting VR headsets for enterprises and prosumers. Vive Cosmos has just had a not-so-great launch.

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China shows its masterplan to lead Virtual Reality in 2025

The Ghost Howls

7invensun for eye tracking addons). The document is divided into nine parts: I will report them here, as a small summary of mine, together with the full text translated with Google Translate (so, RIP English), if you want to read it. – Near-eye display technology. You can find the original text in Mandarin here.