Remove Examples Remove Hand tracking Remove Head Tracking Remove Oculus
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Oculus Chief Scientist Predicts the Next 5 Years of VR Technology

Road to VR

The annual presentation at Oculus Connect by Michael Abrash, Chief Scientist at Oculus, is always a highlight of the company’s annual developer event, projecting a forward-thinking and ever inspirational look at the future of virtual reality. Add virtual humans, and it becomes an equally powerful group working tool.

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. An example of the Windows Holographic user interface. The Santa Cruz inside-out tracking prototype from Oculus.

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A Hands-On Review of AltspaceVR

ARPost

Users of the desktop app now had the option to sign in via a Microsoft account, but Steam users were largely unaffected, as would be Oculus users beginning in another two years. VR controllers enable hand tracking. Although, because AltspaceVR avatars don’t have arms, sometimes hand tracking makes things a little more awkward.

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VR Design Guide

Leapmotion

Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. They vary widely from person to person, making them hard to track, but it’s important to understand their impact on meaning to the user. Everything Should Be Reactive.

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Qualcomm releases XR2 5G reference design, paving the way for the headsets of the future

The Ghost Howls

Today, instead, the XR2 reference design has been shown , and with it also some examples of possible AR and VR glasses based on it. Qualcomm also says for example how to design the device so that to handle the heating of the chipset in a proper way. It features two internal cameras, one for each eye to support eye tracking.