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The transition between Quest 2 and Quest 3

The Ghost Howls

He claimed that the announcement of “Alien: Rogue Incursion”, the first big-budget VR game that is compatible only with Quest 3 , marks the beginning of the end for Quest 2 and Quest Pro. While the transition between Quest 1 and Quest 2 has been rather easy, I believe the one between Quest 2 and Quest 3 will be more tricky.

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The XR Week Peek (2021.04.05): Rumors on a Apple headset intensify, Quest 2 sales grow fast, and more!

The Ghost Howls

(PS Since there is all this big hype around Apple, I thought it could have been funny to make my April Fools all around it… if you missed it, you can still watch it following the link here below !). The Oculus Quest 2 continues its march towards mainstream adoption. Other relevant news.

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Editorial: Artificial Intelligence and the Metaverse (And a Look at an AI-Assisted Social VR Platform, Riff XR)

Ryan Schultz

I have written before on this blog about artificial intelligence (AI) applications, such as the image manipulation and animation tools WOMBO and Reface , the text-to-art creation programs DALL-E 2 , Midjourney , and Stable Diffusion , and most recently, the AI-powered chatbot Replika and the text-generation app ChatGPT.

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Adding a New Dimension to Music in XR, with Goldenvoice’s Sam Schoonover

XR for Business Podcast

Everything was all lit up and glowing and sparkling and zoom your phone really far, I think it was the first time that those 2D triggers really were being seen by the public. Truthfully, I’m not really not convinced that people want to experience things through their phones. I don’t think they want it.

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Adding a New Dimension to Music in XR, with Goldenvoice’s Sam Schoonover

XR for Business Podcast

Everything was all lit up and glowing and sparkling and zoom your phone really far, I think it was the first time that those 2D triggers really were being seen by the public. Truthfully, I’m not really not convinced that people want to experience things through their phones. I don’t think they want it.

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Adding a New Dimension to Music in XR, with Goldenvoice's Sam Schoonover

XR for Business Podcast

Everything was all lit up and glowing and sparkling and zoom your phone really far, I think it was the first time that those 2D triggers really were being seen by the public. Truthfully, I'm not really not convinced that people want to experience things through their phones. I don't think they want it. And that's about it.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

Teppei: The first fund was launched in April 2016, so it’s almost like a four, three and a half years ago. And then we also launched a second fund, beginning of this year. And the second fund is also another $20-million. The PlayStation is like a relative measure of deal sales and user attraction for them.