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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset. Despite all the activity, AR/VR hardware remains relatively crude.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: Episode 28 of the VRScout Report, we got new 360 toys on iOS, Hololens is helping elevator technicians, VR might help you control your dreams, Apple CEO Tim Cook on augmented reality, VR/AR industry funding wrapup, and more… iOS NOW CAN TAKE 360 PHOTOS WITH GOOGLE CARDBOARD CAMERA, TOO.

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A Work in Progress: Virtual Reality

VRScout

So, let’s look at the facts, the numbers and the data. Manufacturers are holding sales numbers close to their chest, and there isn’t much to ascertain from consumer data. Here’s some market data that does exist, all of which is relevant to 2016: According to Develop , 80% of consumers are unaware of VR.

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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

UploadVR Between Realities podcast

This is what it took for me to realize just how empowering eye tracking will be for VR software designers. This type of data is already used to optimize video game design. FOVE is distributing a eye-tracking headset too. This is a screen grab from Tobii’s demo showing my eye movements over ten seconds.

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The VRScout Report – The Week in VR Review

VRScout

Samsung VR is now somewhat similar to the App Store or Google Play store in that it’s where you can find the latest content for virtual reality products. Samsung solidified its commitment to the virtual reality space with some big announcements that essentially add up to an end-to-end consumer VR solution.

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