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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

I had some wonderful ideas of Mixed Reality applications I would like to prototype, but most of them are impossible to do in this moment because of a decision that almost all VR/MR headset manufacturers have taken: preventing developers from accessing camera data. Besides, at that time, AI was already there, but not growing as fast as today.

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Ultraleap Hand Tracking – Ultraleap Leap Motion controller.

Unity 80
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Open Source Augmented Reality?

VRGuy

Here why: OSVR includes two independent parts: an open-source HMD (the "Hacker Development Kit") and the OSVR framework, a free and open-source software platform that provides an easy and standard way to discover, configure and operate a wide range of virtual reality and augmented peripherals. Option two: use OSVR.

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Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion

Leapmotion

Leap Motion’s new Orion software represents a radical shift in our controller’s ability to see your hands. The Core Asset Orion documentation has details on using the tools and the underlying API, but to help you get acquainted, here’s some background and higher-level context for how the package works and where it’s headed.

Unity 38
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What is Ultraleap Gemini? Functionalities, Features, and Benefits

XR Today - VR Headsets tag

Using the Ultraleap Gemini app, the user can easily view wireframe skeletons as realistic hands, even as the system analyzes and converts hand motion data. The company also collaborates with software and hardware partners to develop turnkey solutions for a broader audience. Top Features of Ultraleap Gemini.

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VR Design Guide

Leapmotion

From there, the opportunities to expand a user’s understanding of data are endless. In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. Creating Affordances. Well-designed tools afford their intended operation and negatively afford improper use.