Remove Course Remove Simulation Remove Unreal Remove Wearables
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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

I’m trying to keep expectations in place not because I want to be negative about VR (I’m a strong believer in the tech), but because in the past I’ve already seen that trend of setting unrealistic expectations and then writing “VR is dead” the day after when the market of course haven’t reached those results.

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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

What is the only wearable that people is keeping on their face all day? Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. There are many use cases, of course, all devoted to enterprise customers.

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Final Day of AWE: Talks, Announcements, and Awards

ARPost

Of course, no AWE recap article would be complete without mentioning the exciting announcements made during the various talks. The Unreal Engine General Manager Marc Petit announced new tools on the Epic Online Services platform to help developers create scaling multiplayer experiences. Announcements. Best Social Impact.

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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

With the Oculus Quest headset, Aptiv has been able to reduce in-person training times significantly, with most courses now only taking between 4 hours and 2 days. Now, pilots can train in an environment where physical simulators, live aircrafts, and computer modelling are all combined. HTV VIVE, Unreal, and Nowa Era.

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bHaptics review: feel your body in VR with this haptic suit!

The Ghost Howls

The full suite consists of a suit for the torso, plus wearable elements for: arms, hands, feet, and even the face. Well, bHaptics has ideated a way to somewhat simulate the support, that is give you haptic sensations on your torso based on the audio that the game is playing. being touched vs receiving a punch).

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