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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

This week, a rumor spread among XR communities: next-gen PSVR will be announced at a press conference to be held by Sony on February, 5th. The reason is that Sony has already announced that it will launch PSVR 2 only after the PS5 , to not confuse its buyers by selling too many things together. Unity changes how it handles XR Plugins.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Some of its features are: 2,160 × 2,160 resolution per eye 90Hz framerate 4-cameras inside-out tracking (like the Quest) Touch-like controllers with Knuckles-like finger-sensing Face tracking Hips tracking (for better orientation in games) Integration with SteamVR games Wireless add-on. So this is a market we should all keep an eye on.

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The XR Week Peek (2020.02.24): HTC shows Cosmos and Proton, devs make cool hands interactions, Sansar on sale and more!

The Ghost Howls

This weekend I’ve also organized together with SIDI a big VR workshop on new technologies (XR, AI, neural links, etc…). More info (Valve Index availability) More info (Facebook and Sony pulling out from GDC). Really my favorite. At this point, I wonder if GDC may be canceled as the MWC. It is very interesting. Sansar is on sale.

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The XR Week Peek (2022.04.04): Meta Quest Gaming Showcase is back, Mojo Vision is “feature complete”, and more!

The Ghost Howls

Image by Sony Interactive Entertainment). Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). Join AWE WebAR Workshop. News worth a mention. Learn more. Funny link.

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

But the gift is not mine, but from the XR ergonomics expert Rob Cole, that has written an INCREDIBLE guest post about his experiments in trying to build from scratch the prototype of a SteamVR controller with a modular design and optimal ergonomics. Image by Rob Cole). Introduction.