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The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

Contrary to the news about cows using VR in Russia, this news is real and it is also accompanied by a pending patent. There are also two simple 6DOF controllers through which you can interact with the augmentations. Someone has made a WebAR exporter for Unity. More info (Read the article plus the comments to my tweet).

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Software-wise, we use Unity, Vuforia, and OpenCV. In Europe, there are venues in Britain, Spain, France, Serbia (by raw play stats it’s the most popular area in the EU; don’t ask me why), and Russia. At Google, the change was rapid but much easier to control , as everything from the software to even the servers were designed in-house.

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The Ghost Howls’s VR Week Peek (2019.12.02): Facebook acquires Beat Games, Valve gets the Index sold-out and is maybe working on Left4Dead VR, and much more!

The Ghost Howls

If these Facebook features proved to be popular, more developers would use them, and finally, Facebook could have more power on the VR development tools , after the failed acquisition of Unity. Last week I left you with one funny link about cows using VR headsets in Russia. Someone has disassembled the Index Controllers.

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How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)

VeeR VR

It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. Played in an open world with a third-person perspective, players control protagonist Geralt of Rivia. What's Nvidia Ansel? Ghost Recon: Wildlands.

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Alone Together: What I have learned organizing a big VR concert

The Ghost Howls

I can say that I have been very lucky to work with a group of talented people from many countries (Italy, Russia, France, etc…) on this project. And all of this using Unity, the tool that I already use every day. The reason for this is that it is technically impossible to control all the instances of the same world together.

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