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The VRScout Report – The Week in VR Review

VRScout

Manus VR is a company developing virtual reality gloves – so instead of using controllers as data input, we use what comes naturally: our hands. Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations.

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

Kent: It reminds me of– I have gone to Microsoft Build for the last three years, and that’s a good place to kind of see some of the AR demos that are there in terms of the partners with Microsoft. And you’ve got these 6DOF controllers. That’s the headset that has no tether, no wires. But once the WebXR 2.0

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XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

Kent: It reminds me of-- I have gone to Microsoft Build for the last three years, and that's a good place to kind of see some of the AR demos that are there in terms of the partners with Microsoft. And you've got these 6DOF controllers. But I do expect to see that the Quest is going to have a lot of applications. I think it's--.

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

Kent: It reminds me of– I have gone to Microsoft Build for the last three years, and that’s a good place to kind of see some of the AR demos that are there in terms of the partners with Microsoft. And you’ve got these 6DOF controllers. That’s the headset that has no tether, no wires. But once the WebXR 2.0

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses.

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HR in XR, with BrainXchange's Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. And while I don't think the use cases are really there for consumers yet, and the devices aren't quite there-- although I was really impressed with Unreal's mixed reality glasses. Like the cloud.