Remove Controllers Remove Fove Remove Immersion Remove Virtual Environment
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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

In computing, eye tracking helps lay the groundwork for a revolution in human-to-machine relationships by allowing the control centers to “talk” to each other without manual inputs, such as buttons, controllers, or a mouse. It could be the beginning of a truly immersive virtual experience. Industry Is Changing.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: Episode 28 of the VRScout Report, we got new 360 toys on iOS, Hololens is helping elevator technicians, VR might help you control your dreams, Apple CEO Tim Cook on augmented reality, VR/AR industry funding wrapup, and more… iOS NOW CAN TAKE 360 PHOTOS WITH GOOGLE CARDBOARD CAMERA, TOO.

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The VRScout Report – The Week in VR Review

VRScout

Movement is a big issue in virtual reality, and developers have to be careful to make sure users are not nauseated by vestibular mismatch (your brain/eyes say “I’m moving” in the virtual world which contradicts your inner ear/balance which say “I’m stationary” in the real world). POSITIONAL TRACKING FOR MOBILE VR: THE ‘ZED’ CAMERA.

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