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Oculus Enters The VR Eye-Tracking Arms Race With ‘Eye Tribe’ Acquisition

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According to The Eye Tribe’s website, its technology, allows “eye control for consumer devices that enables simplified and enhanced user experiences. The Eye Tribe intends to become the leading provider of eye control technology by licensing to vendors in the consumer technology industry.”

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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

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Dinosaur kicking for $300 is certainly funny, but it’s also a great example of a broad effort by developers and hardware manufacturers to make virtual worlds more responsive to human behavior. FOVE is distributing a eye-tracking headset too. ” Tagged with: htc , SMI , tobii , valve. New Tools For Game Designers.

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‘Esper’, ‘Gang Beasts’ Dev Coatsink Going All-In On VR, Working On Three New Games

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He also teased that “some may be suited to new hardware coming out.” It’s quite possible the team has another game on the way under that partnership, though it could just as easily be working on a PlayStation VR exclusive if not on the HTC Vive as one of the new Vive Studios teams.

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CES 2017 VR And AR News Roundup: Everything You Might Have Missed

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Many of the biggest companies on the planet, from Samsung and HTC, to Facebook, Amazon, and Google, and even all the way to Ford, Mercedez, and countless startups, all gather in the desert at the start of the year to unveil the latest and greatest advancements in consumer electronics. HTC Announces Subscription Plan For Viveport [ Link ].

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Learn about Headsets

Delight XR

With the technology advancing every year, the hardware is getting cheaper and the software base is growing steadily. In other words, virtual reality becomes affordable and thanks to massive price drops and discounts on hardware and software bundles, now is the perfect time to get your own VR headset and discover what all the hype is about.

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Hands-on: HoloLens 2 is a More Than Just a Larger Field of View

Road to VR

That’s all well and good, but is the HoloLens 2 hardware truly a ‘2.0’ Haptics aren’t something HoloLens 2 can do; there isn’t a controller, or included haptic glove, so immersion is driven entirely by the headset’s visuals and positional audio. ’ step forward? The short answer: yes.

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A Work in Progress: Virtual Reality

VRScout

HTC has sold an estimated 100k Vives. Meaning, that the only way we, as content creators, can produce the kind of content we desire, is to work to create the hardware or software solutions as we go. Using controller to walk or look around. Using 1-to-1 motion controls. The hardware still has room to improve.