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Design Sprints at Leap Motion: Crafting Reactive Behaviors with the Interaction Engine

Leapmotion

strLast time, we looked at how an interactive VR sculpture could be created with the Leap Motion Graphic Renderer as part of an experiment in interaction design. The Leap Motion Interaction Engine provides the foundation for hand-centric VR interaction design. VR Sculpture Layout and Control.

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Unlocking New Hands in the Unity Core Assets: Part I

Leapmotion

In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations.

Unity 28
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New Unity Module for User Interface Input

Leapmotion

Unity Widgets are back – with a new name and massively streamlined functionality! Just released for our Unity Core Assets , the UI Input Module provides a simplified interface for physically interacting with World Space Canvases within Unity’s UI System. This utility is used in each of our example Widgets. What’s Inside?

Unity 28
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Scaffolding in VR: Interaction Design for Stacking and Assembly

Leapmotion

Check out our results below or download the example demo from the Leap Motion Gallery. The advanced hand-based physics layer of the Leap Motion Interaction Engine makes the foundational elements of grabbing and releasing virtual objects feel natural. Stacking in particular is a good example. The Challenge.

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Why VR Will Transform How We Learn About the World and Ourselves

Leapmotion

You’ll recall various ideas from electronics, physics, or mathematics that can be used to construct that idea – and these will in turn fire up more and more associations, lighting up the neural pathways like a reaction chain of fireworks. World of Comenius experiments with navigation using portals and the ability to grab 3D space.