Remove Case Study Remove Technology Remove Trends Remove Unreal
article thumbnail

#1359: Landmark Anthropological Field Study of VR with “In the Land of the Unreal” author Lisa Messeri

Voices of VR

Yale Anthropologist Lisa Messeri spent a year doing field work in Los Angeles in 2018 studying the political ecology of the VR community, and will be releasing her landmark book called In the Land of the Unreal: Virtual and Other Realities in Los Angeles on Friday, March 8th.

Unreal 94
article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

I think stabilization is what kind of brought the technology full circle, and what started enabling it to be widely used by not just VR content creators, but also by traditional filmmakers who just want special angles or to capture certain moments in a much easier way. The technology just isn’t quite keeping up with the camera tech.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

I think stabilization is what kind of brought the technology full circle, and what started enabling it to be widely used by not just VR content creators, but also by traditional filmmakers who just want special angles or to capture certain moments in a much easier way. The technology just isn’t quite keeping up with the camera tech.

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

I think stabilization is what kind of brought the technology full circle, and what started enabling it to be widely used by not just VR content creators, but also by traditional filmmakers who just want special angles or to capture certain moments in a much easier way. The technology just isn't quite keeping up with the camera tech.