Remove Case Study Remove Examples Remove Eye Tracking Remove Unity
article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

Dean: Getting back to the platform owners, I think if you look at HTC and some of the things that they’ve done… you know, they did an eye-tracking version of the HTC Vive here. Alan: The VIVE Pro Eye. Some of the companies trying to go out too early — castAR is a good example of that. Dean: Yeah.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

Dean: Getting back to the platform owners, I think if you look at HTC and some of the things that they’ve done… you know, they did an eye-tracking version of the HTC Vive here. Alan: The VIVE Pro Eye. Some of the companies trying to go out too early — castAR is a good example of that. Dean: Yeah.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

John Riccitiello -- the CEO of Unity -- was one of the first to point out that there was going to be this great sort of gold rush of people who were going to overhype VR and its potential, and then we're going to see this gap of a disappointment where the early reality didn't match up with the hype and a lot of people were going to bail on it.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

Dean: Getting back to the platform owners, I think if you look at HTC and some of the things that they’ve done… you know, they did an eye-tracking version of the HTC Vive here. Alan: The VIVE Pro Eye. Some of the companies trying to go out too early — castAR is a good example of that. Dean: Yeah.

article thumbnail

The Future of AR is in 5G, with Deutsche Telekom’s Terry Schussler

XR for Business Podcast

But for real-time spatial computing technologies — like XR, for example — that just won’t cut it, especially when it could mean life or death. But let’s dig into what an actual example, of why you would need to map out the world in real-time like that. Can you think of any real business use cases for that?

AR 78
article thumbnail

The Future of AR is in 5G, with Deutsche Telekom’s Terry Schussler

XR for Business Podcast

But for real-time spatial computing technologies — like XR, for example — that just won’t cut it, especially when it could mean life or death. But let’s dig into what an actual example, of why you would need to map out the world in real-time like that. Can you think of any real business use cases for that?

AR 78
article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So you’re basically saying, most people’s eyes — well, everybody’s eyes — only see in the middle 5 percent of what you’re looking at any given time. But that would be even more so as we get eye-tracking involved. Is that correct? Michael: That’s it. Michael: Oh my goodness.