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Metaverse Law: Unravelling the Future of Online Interactions

XR Today - Virtual Reality

Meanwhile, AI content creators and solutions are increasing in influence on Metaverse apps and the engines which power them, like Unity and Unreal Engine 5, leading to a significant grey area—leading to speculation by regulators to address and future-proof laws. Furthermore, in regions like Brazil, Meta headsets are roughly $2,000.

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Mozilla Hubs Cloud is the foundation of the free metaverse

The Ghost Howls

Yes, there have been some interesting forks like UXR by Enea Le Fons or Mespper in Brazil, but they were exceptional cases. Why not a Unity exporter? Unity WebXR exporter is a powerful tool for all us Unity developers (Image by Mozilla). This is just a first step and it is already very powerful.

Unity 461
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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More

Leapmotion

Virtual Real Meeting is a collaborative virtual environment designed for one of the classic visions of VR – meetings at a distance. Built by a three-person team from São Luís, Brazil, the demo is designed on a networked hand sharing concept that makes it easy to communicate and manipulate commonly shared data.

Data 49
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Facebook’s plan for our post-web future

TechCrunch VR

Virtual reality, in other words, and/or maybe “mixed reality,” which combines our real world with virtual artifacts. AR/VR, like nuclear fusion and Brazil , have been the future for so long that it’s become a little hard to take that future seriously. I can see your eyes rolling already.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.