Remove Brazil Remove Magic Leap Remove Unity Remove Virtual Reality
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Metaverse Law: Unravelling the Future of Online Interactions

XR Today - Virtual Reality

Meanwhile, AI content creators and solutions are increasing in influence on Metaverse apps and the engines which power them, like Unity and Unreal Engine 5, leading to a significant grey area—leading to speculation by regulators to address and future-proof laws. Furthermore, in regions like Brazil, Meta headsets are roughly $2,000.

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Facebook’s plan for our post-web future

TechCrunch VR

Virtual reality, in other words, and/or maybe “mixed reality,” which combines our real world with virtual artifacts. AR/VR, like nuclear fusion and Brazil , have been the future for so long that it’s become a little hard to take that future seriously. I can see your eyes rolling already.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.