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Three Reasons Higher Education Has Embraced Virtual Reality

InstaVR

But no longer are they just watching from the sidelines to learn about the technology. Cameras like the Insta360 One X and headsets like the Oculus Go have made VR affordable/easy to use, while InstaVR has made editing and publishing VR accessible to non-technical people. Academia is continually evolving thanks to technology.

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STRIVR Introduces VR Training On and Off the Field

Road to VR

Fast forward to 2016 and STRIVR Labs counts the likes of Texas Tech, Arkansas, Stanford, Dallas Cowboys, and Arizona Cardinals, among others, as clients using STRIVR’s VR solutions to enhance training. STRIVR has used HTC Vive, Samsung Gear, the Oculus CV1 and Oculus DK2 headsets. ” Photo courtesy ESPN.

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Spatial raises $14M more for a holographic 3D workspace app, a VR/AR version of Zoom or Hangouts

TechCrunch VR

Other investors include Expa, Lerer Hippeau, Leaders Fund, Samsung NEXT and Andy Hertzfeld (of Macintosh fame). It’s not disclosing valuation at this stage, Anand Agarawala, the CEO who co-founded the company with Jinha Lee (CPO), said in an interview.

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What are Colleges & Universities Using VR For?

InstaVR

This severely limited access to the technology. With InstaVR — plus ubiqitous 360-degree cameras and affordable mobile standalone headsets like Oculus Go — any student in any department can make and distribute VR apps. The technology helps make what would traditionally be done via a brochure come alive.

Education 113
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InstaVR Launches Academic Organization-wide Tier Pricing to Accommodate Distance Learning and Campus Virtual Tour Needs

InstaVR

Combined with a 360-degree camera or 3DCG software, faculty or students can create VR apps in minutes that can be distributed via web, mobile app, or head-mounted VR system (Oculus Go, Quest and Rift S). The technology helps make what would traditionally be done via a brochure come alive. This severely limited access to the technology.

Education 156
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InstaVR Launches Academic Organization-Wide Tier Pricing in Response to Coronavirus (COVID-19)

InstaVR

Combined with a 360-degree camera or 3DCG software, faculty or students can create VR apps in minutes that can be distributed via web, mobile app, or head-mounted VR system (Oculus Go, Quest and Rift S). The technology helps make what would traditionally be done via a brochure come alive. This severely limited access to the technology.

Education 106