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The XR Week Peek (2024.03.12): Apple aims at a $1500 Vision device, Plutosphere shuts down, and more

The Ghost Howls

It is always a matter of money and I think this case makes no exception, especially because Meta subsidizes hardware costs with the Store sales. The once LBVRE (Location-Based VR Entertainment) company has closed its venues in Los Angeles to focus on its VR educative program built together with Arizona State University.

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2019 Was a Major Inflection Point for VR—Here’s the Proof

Road to VR

VR adoption is accelerating thanks to the Oculus Quest. Because even if Oculus sold 100 million VR headsets, but no third-party developer could make $1 million in revenue, then it wouldn’t be a platform; it would be a successful product for Oculus, but it wouldn’t be a viable platform to create an ecosystem of successful developers.

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The Future of Play: How Intel And The ESL Are Helping Bring Virtual Reality To ESports

UploadVR Between Realities podcast

And gamers will be a big part of that revenue, with projections of spending $100 billion on VR hardware by 2018. The eleventh season of the Intel Extreme Masters (IEM) eSports tournament just concluded in Katowice, Poland over two sold-out weekends this month. Record-Breaking Numbers. With Sliver.tv