Remove AR Remove Hardware Remove Head Mounted Display Remove Holography
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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

Dr. Morgan McGuire is a scientist on the new experiences in AR and VR research team at NVIDIA. Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields. They’ll switch between AR/VR/MR modes instantly.

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A HoloArticle

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Here is an update on my quest to stay on top of all things “holo:” HoloLamp and RealView “Live Holography.” I am not trying to dismiss HoloLamp or the impressive technology behind it — after all, the AR Sandbox is based on that same technology — but trying to rein in unrealistic expectations.